Betray your allies, hoard chaotic resources, and switch allegiances at the drop of a hat in a cutthroat, fast-paced party card game of ruthless backstabbing and shifting factions.
No Loyalty (published by Exploding Kittens) brings high-energy betrayal, shifting alliances, and chaotic hand management to the game table. Moving away from cooperative teamwork or strict hidden-role loyalties, this game embraces pure opportunistic take-that gameplay where your closest ally this turn could be your primary target the next. The primary gameplay objective centers on score accumulation and faction dominance: players manipulate their cards, align with different colored factions, trigger game-altering saboteur actions, and hoard high-value objective points while actively destabilizing their opponents' setups.
The primary mechanical hurdle stems from balancing short-term tactical teamwork with long-term survival under constant treachery. Players deploy Action cards to steal resources, swap hands, flip faction alignments, and force rival players into costly penalties. Because alliances and faction bonuses can change instantly based on played cards or board state shifts, players must anticipate betrayal before it happens and time their own defections to maximize scoring opportunities. Designed for 2 to 6 players aged 7 and up, a complete match plays out across a brisk and chaotic 15 to 25 minutes. To emerge victorious, you must embrace the mantra of having zero loyalty, read the table's intentions, and pull off ruthless power plays before the round ends.
Game Specs at a Glance:
Age Range: 7+ Years
Publisher: Exploding Kittens
Play Time: 15-25 Minutes
Player Count: 2-6 Players
Complexity: Light (Hand Management, Take-That, Set Collection, Shifting Alliances)
What's in the Box?
- Deck of Thematic Playing and Action Cards
- Faction / Loyalty Trackers or Markers
- 1 Illustrated Rule Sheet